Mutation - Speed

Mutation – Speed

Nova-Tier Ability

(Agility + Alertness)

  • Heightened Speed
    • Whenever the Violet rolls with his Alertness roll, the Violet may also add his Agility to the pool
    • Whenever the Violet rolls with his Agility roll, the Violet may also add his Alertness to the pool

Supernova-Tier Ability

(Athletics / Running)

  • Power Augmentation
    • Add the Athletics Skill to all Activation Rolls
  • Super Speed
    • The Violet can spend a single action to augment his speed for the turn
    • The Violet’s base speed is considered his running speed (30 + Agility + Athletics / Running), running doubles this value
    • The Violet also doubles his base speed (additive) for each Tier of success rolled (base speed of 15 becomes 30 with an Easy success, 45 on an Average success, etc)
    • The Violet gains a +1 step bonus to all Agility rolls per Tiers of Success (+1 step is Easy, +2 step is Average, etc)
    • Should the Violet use this ability to accomplish an action, divide the time the action requires in half for each Tier of activation success the Violet rolls (so Easy is half the time, Average is a quarter the time, etc)
  • Spool Actions
    • The Violet can “spool” additional actions on his turn by spending an action to activate this ability
    • Each tier of success grants the Violet an additional action (1 additional action is Easy, 2 additional actions are Average, etc)
    • Each tier of success also lowers multiple action penalties for the scene by 1 step
  • Knee-Jerk Reaction
    • If the Violet garners an exceptional success on an Agility based roll against a sentient target, he gains a single action which can be used reflexively immediately after the roll is resolved

Mutation - Speed

Violet Hill Jonathonathon