Violet Hill
Mutation - Null
Mutation – Null
Nova-Tier Ability
(Agility + Alertness)
- Sense Mutations
- The Null can sense Red (Easy), Advanced Red (Average), Violet (Hard), or White (Formidable)
- A Nulls senses can only be circumvented with a Mutation designed to do so, contested by the Violet’s activation roll
- Counter
- The Null can attempt to stop an activation of a Red or Violet mutation
- Doing so requires the Null to “hold” its Initiative and oppose the target’s Activation roll with his own
Supernova-Tier Ability
(Perception / Sense)
- Power Augmentation: Skill
- The Violet adds her highest Perception / Sense roll to her activation roll
- The sense determines how the Violet senses other mutations: some see waves of power, some can smell power emanating from others, while others still can hear light humming from powers around them
- The Violet adds her highest Perception / Sense roll to her activation roll
- Circumvent
- The Null can attempt to dispel a Red or Violet mutation that directly targets them
- The Violet’s activation roll must equal or exceed the activation roll of the harmful mutation
- Success causes the mutation to dissipate harmlessly
- Null Field
- The Violet can create a field around them that prevents and suppresses all Red and Violet mutations
- The size of the field is determined by the activation roll: person-sized area is Easy, Mule/Skiff-sized areas are Average, Shuttle-sized areas are Hard, Small Transport-sized areas are Formidable, Gunship-sized areas are Heroic, a Station/Cruiser-sized area is Incredible, State-sized area is Ridiculous, and an area the size of a Country is Impossible
- Any attempts to use a mutation must overcome the Null Violet’s activation roll
Hypernova-Tier Ability
(In Plain Sight, Intimidatin’ Manner, Steady Calm)
- Power Augmentation
- Add the highest applicable Asset to the activation roll
- Remove Violet
- Contested by the activation roll of the targeted Violet’s mutation, if the Null overcomes them in a contested roll the Null completely removes the target’s Violet mutation.
- This ability can also be used to “mute” the target’s Mutation for a period of time. The target’s power remains muted until their activation roll overcomes the Null’s activation roll and they can attempt a roll once per day.
- Scope: Area
- Any Nova and Supernova-Tier ability can be elevated to Hypernova-Tier to drastically increase the range of its effects. All targets within the range are subject to the Telepath’s powers: Easy is a transport/skiff, Average is a patrol boat/hovercraft, Hard is a cruiser/city, Formidable is an entire state, Heroic is an entire region, Incredible is an entire continent, Ridiculous is an entire hemisphere, and Impossible is an entire planet.